Echowell GC 120 Bruksanvisning
                    Echowell
                    
                    Cykeldator
                    
                    GC 120
                
                                
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40 cm
(1' 3
3/4"
)
193 cm (6 '3
3/4"
)
173 cm (5' 8")
237 cm(7'9
1/4"
)
INTRODUCTION
Thank you for purchasing electronic dart game. Read this manual 
carefully and familiarize yourself with the dart game before you use it.
This user’s manual is printed for Model  , The 88/100/120/120A
Model   has 25 game series, Model   has 20 game 120/120A 100
series, and Model   has 16 game series.88
Model   games: 301 to 1001, High Score, Count up, Random 88
Shot, Under, Over, Clock 1, 9 Lives, Best Ten, Cricket, Cut-Throat 
Cricket, Halve It, Follow the Leader, Scram, Soccer and Free.
Model   games: Model   pluses Count Down, Clock 2, Killer 100 88
and Billiards (9 ball).
Model   games: Model   pluses Clock 3, English 120/120A 100
Cricket, All 51 by 5, Shanghai and Snooker.
2. Press any button to stop the LCD auto-test scanning.
3. Press Game button to select a desired game series, and press
     Option to select a desired game option.
4. Press Change button to confirm the game and option setting and 
    change to the next setting panel.
5. Press Option button to choose single, double or triple IN option, 
    press Change button to confirm the IN option. Press Option 
    button to select single, double or triple OUT then press Change 
    button to confirm OUT options for ’01 games only.
6. Press Player button to choose 1 to 8 players or 2 teams.
7. Press Change button to start the game.
8. Press Change button after each round for player change.
9. Press and hold    >RE-START button for 2 seconds to re-start a 
    new game.
  S
AFETY NOTICE
1. This game is designed for soft-tipped darts only, the steel-tipped 
    dart will damage the dartboard.
2. Darts are an adult game. Includes functional sharp points/edge, 
    children should play with adult supervision.
3. Always pay attention to the game; never throw a dart without first 
    looking to make sure the playing area is clear.
4. This device includes small parts and is not intended for children 
    under 3 years old.
5. This device can be used either batteries or a transformer, the 
    optional transformer shall be with 9V DC/500mA output.
6. The attached transformer is not a toy.
7. Disconnected the device from the transformer before cleaning.
  P
HYSICAL DESCRIPTIONS
I
NSTALLATION
1. Select a suitable location that complies the international standard    
    for height and distance shown in the figure, and be sure the 
    cable length of the adapter is long enough to extend from the 
    dartboard to an electrical outlet.
2. Drill the upper screw hole at a height of 6
' 3 7/8" (193cm) from 
    the floor, and the lower screw is 1
' 3 3/4" (40cm) below the upper 
    screw vertically.
3. Hang the dartboard securely on the 2 screws. Pull on the 
    dartboard to be sure that it is hung securely before letting go of 
    the dartboard.
4. The 2 fixed screws should be no longer than 6mm in length from 
    screw gaps to the wall to avoid damaging the inner circuit, and to 
    fix the dartboard firmly.
ELECTRONIC  DART  BOARD
  88/
100/
120/
120A/
  88/
100/
120/
120A/
Games          88  100  120   
120A
‘01
High score 
Count Up 
Random shoot
Under 
Over 
Count Down    
Clock 1 
Clock 2
Clock 3    
lives
Best ten
Cricket
English Cricket    
Cut-Throat   
Halve it
All 51 by 5  
Follow the Leader 
Shanghai     
Scram
Killer 
Soccer
Billiard 9 ball 
Snooker
Free 
Adapter
6 darts
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
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  Q
UICK SET UP INSTRUCTIONS
1. Install 3 AA batteries to the battery holder or Insert an adapter 
    into an electric outlet then insert the Plug into the jack on the 
    right side of the dartboard.
Dart 
x 6 
Sets
Triple 20 
Top Score
(60 points)
Segment Numbers
Outer 
Bull's-eye 
(25 points)
Double 
Ring (X 2)
Single Rings 
(x1)
Triple 
Ring 
(X 3)
Catcher
(0 points)
Inner 
Bull's-eye
(50 points)
SCORE REVIEW 
GAME/PLAYER 
button
Adapter Jack
OPTION/HOLD 
button
CHANGE button
Adapter (optional)
Pluge
Screws X 2 pcs
Spare Tips x 14 pcs
Shaft
Soft tip Barrel Flight
 International Standard                    Screws Fixed Positions
B
UTTON OPERATIONS
The dartboard has 3 buttons with different functions as following:
REMARK:
    Without    >: Press the Button.
        > Game REVIEW: Hold the button after score review.
    With    >: Press and hold for 3 seconds.
LCD DISPLAY:
The LCD display is divided into 
3 portions, each portion has 
different means for different 
games. The mark “##” means 
a number for score, lives or 
marks.
  A.
1. ##: Current player’s score. 
2. -##-: Target number for the current player.
3. L or H ##: Leader’s score for OVER & UNDER.
4. Pit# or bAt#: Pitcher turn or Batter’s turn.
5. P#F# or t#F#: P4F1 means Player 4 wins the game. “t” for Team.
6. 2 to 7 (for snook): Target number is any one of 2, 3 4, 5, 6 or 7 
    numbers.
7. 15-E, niCE, #bAS, HonE (for Baseball): 
    Target number is among 15 to 20 and bull’s-eye; Nice, Base   
    number, Home run.
  B.
1. -##-: The target number for the current player. 
2. ##H# (Ludo game): The current player hits ## can kill player #. 
3. ##H (21 POINTS): The highest score (below 21 points) in the 
    round. 
4. r-#: The number(#) of round(r).
5. db or bE(Soccer): Instruct the player shall hit double ring or 
    bull’s-eye for Soccer. 
6. 1 to 5 (Bingo): Target number is any one of 1, 2, 3, 4, or 5. 
7. ##: The team’s score for Baseball and Penny. 
8. Ho # or #H: Hole 1, 2...etc. 1, 2, 3…etc. Hole for Golf.
9. ##dt (for Free): Residual darts. 
  C.
1. ##: Next player’s score.
2. -##: Next player’s target number. 
3. #L: Current player’s Lives (marks).   
4.  I,    and #P: Indication of the runners on the bases, “      ” for 1
st 
    base, “      ” for 2
nd base and “      ” for 3rd base, and the residual 
    players of the batter team.
5. bE-#: The residual bull’s-eye to be hit by the pitcher (English 
    Cricket).
  B+C:
1. SCORE CRICKET & CUT-THROAT 
    CRICKET:
    The close status of each number is 
    displayed on the bottom rows displays 
    for the current player.
    The middle mark lights to indicate the 
    current player has no dart on the number.
    The lower 3 marks indicate the current close status.
    The upper left mark lights to indicate a player has closed the 
    number at least.
    The top mark lights to indicate the number has been closed by 
    all other players, and the current player cannot get points from 
    this number after he/she closed the number.
2. NO SCORE CRICKET, SCRAM (7t), PENNY:
    : One mark
    : 2 marks.
    : 3 marks.
3. SCRAM 21 Target:
G
AME RULES
  SOME GENERAL DART RULES
1. A round (turn) shall consist of 3 darts. Any dart bouncing off, or 
    falling out of the dartboard shall not be re-thrown. The current 
    player has to remove the darts from the dartboard.
2.All players throw in sequence. To decide the throwing sequence 
    by throwing the Bull, the player throwing closest the bull’s-eye 
    shall throw first.
3.The singles shall score as the face number of the segment, the 
    double (or triple) rings shall score double (or triple) the segment 
    number, the outer bull shall score 25 points and the inner bull 
    shall score 50 points (double 25).
  ’01 GAMES: 301, 501… to 1001 (A01)
1. Each player starts at a beginning score of 301, 501…901 or 
    1001. The object of the game is to reduce each round’s score 
    from the beginning score. When the player reaches zero exactly, 
    they finish the game.
2.The round is a BUST (display buSt) when a player throws a dart 
    resulting a score higher than the residual score that can not 
    reach a zero score exactly. It will stop the current round and 
    return the player’s score to the last round’s score of the current 
    player.
3. There are variety In/Out options in each ’01 game:
    a). DOUBLE/TRIPLE IN
         The player must hit a number in the double/triple ring or the 
         inner bull’s-eye to start the game.
    b). DOUBLE/TRIPLE OUT
         The player must hit a number in the double/triple ring or the 
         inner bull to get the score to zero exactly and finish the game. 
         It will be a bust round when the player’s score falls to 1 point 
         under the double out option status.
  HIGH SCORE: 6-15rd
1.The object of this game is to get highest total score.
2. First, preset a round number. The dartboard will compare result 
    of the player in a loop automatically after the last player throws 
    the 3rd dart in the final preset round.
  COUNT UP (C-Up): 100, 200 …to 900
1.Each player starts the game with 0 points and adds to their score 
    with each scored dart.
2.The first player to reach or go over the preset target score wins 
    the game.
Buttons            Set Up A Game         Plays A Game
CHANGE
  >RE-START
GAME/PLAYER
Score Review
  >Game Review
  >DELETE
OPTION/HOLD
  >SOUND
Change to next player.
Restart a new game.
-
Auto-scrolling players’ scores.
Game review, 
Delete the current dart’s score.
To freeze/unfreeze the 
dartboard Sound On/Off.
Confirm the setup.
- 
Game/Player options.
-
-
-
Double/Triple In/Out
Sound On/Off.
A
BC
Center of 
Bull’s-eye
Throwing Line
Electronic 
Outlet
Fixed Screw
Wall
*About 1/4"(6mm)
Dart Board
user’s manual is printed for Model 88/100/120/120A
B
15
16
17
18
19
20
8   9 10 11 12 13 14        
1   
2   3  4   5  6  7         
B
15
16
17
18
19
20
B
15
16
17
18
19
20
4403002662_20110406_n3_EN
Produktspecifikationer
| Varumärke: | Echowell | 
| Kategori: | Cykeldator | 
| Modell: | GC 120 | 
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