Thames & Kosmos Tally Ho! Bruksanvisning

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Sida 1/4
For 2 Players,
Ages 8 Years and Up
Whos hunting whom?
R Hudi offmann
2
Game Concept
One player leads a party of hunters and
lumberjacks. The other player leads foxes and
also ducks and pheasants, which are hunted by
both parties. At first, all of the tiles are face-down
on the game board. The person whose turn it is
flips one face up — or makes a move using one of
the tiles that is already face up.
Game Objective
The player who has bagged the most prey by the
time all the tiles have been turned face up is the
winner.
Game Materials
1 Game board
8 Tiles with blue backgrounds:
2 bear tiles and 6 fox tiles
10 Tiles with brown backgrounds:
2 lumberjack tiles and 8 hunter tiles
30 Neutral tiles with green backgrounds:
7 duck, 8 pheasant, and 15 tree (deciduous
and conifer trees) tiles.
Game Preparation
• The game board goes in the center of the table
between the two players.
• Shuffle the 48 tiles face down and then place them
face down on the game board spaces. Leave the
center space empty.
• The players decide among themselves who will be
blue (bear and fox) and who will be brown
(lumberjack and hunter). The blue player goes
first, after which the two take turns.
Course of Play
The person whose turn it is may select one of two
options for their turn:
1. Turn over a tile
or
2. Move a face-up tile.
1. Turn over a tile
If you want to turn over a tile, select any of the tiles
that are still face down on the board and flip it
over. You are not allowed to change the orientation
of a tile (or rotate the tile) in the process of turning
it over (see illustration).
2. Move a face-up tile
These are the rules for moving tiles:
• Brown tiles can be moved only by the brown
player.
• Blue tiles can be moved only by the blue player.
• Neutral green duck and pheasant tiles can be
moved by either player.
• Tree tiles (the neutral green tiles with a tree on
them) cannot be moved.
• For the tiles you are allowed to move, you can
move only in a straight-line direction and only
through empty tiles.
A fox, hunter, duck, or pheasant can move across
as many empty spaces per turn as the player
desires, as long as it is in a straight line.
• A bear may be moved only 1 space per turn.
• A lumberjack may be moved only 1 space
per turn.
3
• You are not allowed to move back and forth in
consecutive turns. In other words, a player who
moves a tile in his or her color in one turn cannot
move that tile back to the original space in his or
her next turn.
• If one player turns over or moves a neutral green
tile, the other player is not allowed to move that
tile in the next turn.
Capturing Tiles and Getting Points
The goal of the game is to capture the
opponents tiles and neutral tiles. Each
character must follow specific rules:
• The lumberjack can capture only trees.
• The hunter can capture all of the animals (bear,
fox, pheasant, and duck), but only in the direction
in which the rifle is pointing. (Thats why it is
important not to rotate the tiles however you
want when you turn them over, since that could
be done tactically.) The direction of the rifle is
only significant for capturing, however. The hunter
can move to empty spaces in any direction.
• The bear can capture the lumberjack and the
hunter.
• The fox can capture pheasants and ducks.
Capturing is achieved by moving to a space on
which there is a tile that you can capture and want
to capture. You don’t have to capture it if you don’t
want to. A captured tile is taken from the game
board and placed face-up in front of the player
who captured it.
Ending the Game
As soon as the final tile has
been turned over, the
player begins the final
phase of the game.
From this point on, each player has exactly five
turns. The players count the number of remaining
turns out loud.
In the final phase, there is another way to get
points in addition to the usual capturing options.
Now, the player may move tiles in his or her own
color out of the four forest exits (indicated by the
dirt paths in the middle of each side) according to
the normal rules of movement. These tiles also
count as winnings and are added to the others in
the final point calculation.
The game ends prematurely if all tiles have been
turned over either player no longer has a tile and
in his or her color on the game board.
At the end of the game, each player adds up all
the points for his or her tiles. These are the point
values for each type of tile:
Each player records his or her point total and the
total number of tiles he or she captured in the
round.
Round Two: Role Reversal
To make sure the game is completely fair, the
players switch roles and play ano
After both rounds, add up the poi
from both rounds. The winner is th
with the greater overall number o
points. In case of a tie, the winner
the player with the greater total
number of tiles from both rounds.
• Bear: 10 Points
• Fox: 5 Points
• Lumberjack: 5 Points
• Hunter: 5 Points
• Pheasant: 3 Points
• Duck: 2 Points
• Tree: 2 Points

Produktspecifikationer

Varumärke: Thames & Kosmos
Kategori: ej kategoriserat
Modell: Tally Ho!

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