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DMX Invader 2420 MK II
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DMX Invader 2420 MK II
DMX controller
user manual

Musikhaus Thomann
Thomann GmbH
Hans-Thomann-Straße 1
96138 Burgebrach
Germany
Telephone: +49 (0) 9546 9223-0
E-mail: info@thomann.de
Internet: www.thomann.de
15.03.2019, ID: 323499 (V2)

Table of contents
1 General information 4..............................................................................................................
1.1 Further information........................................................................................................ 4
1.2 Notational conventions................................................................................................. 4
1.3 Symbols and signal words........................................................................................... 5
2 Safety instructions 6.................................................................................................................
3 Features 8.......................................................................................................................................
4 Installation 9.................................................................................................................................
5 Connections and operating elements 11........................................................................
6 Operating 15.................................................................................................................................
6.1 ‘Setting’ menu................................................................................................................ 15
6.2 Programming mode.................................................................................................... 29
6.3 Function mode............................................................................................................... 50
6.4 Fogger operation.......................................................................................................... 55
6.5 Strobe operation........................................................................................................... 56
6.6 Software update............................................................................................................ 57
7 MIDI functions list 58................................................................................................................
8 Notes on creating 60proles................................................................................................
9 Technical 65specications....................................................................................................
10 Protecting the environment 66...........................................................................................
Table of contents
DMX Invader 2420 MK II
3

1 General information
This user manual contains important information on the safe operation of the device.
Read and follow all safety notes and all instructions. Save this manual for future refer‐
ence. Make sure that it is available to all persons using this device. If you sell the
device to another user, be sure that they also receive this manual.
Our products and user manuals are subject to a process of continuous development.
We therefore reserve the right to make changes without notice. Please refer to the
latest version of the user manual which is ready for download under
www.thomann.de.
1.1 Further information
On our website ( you will lots of further information andwww.thomann.de) nd
details on the following points:
Download This manual is also available as PDF for you to download.le
Keyword search Use the search function in the electronic version to thend
topics of interest for you quickly.
Online guides Our online guides provide detailed information on technical
basics and terms.
Personal
consultation
For personal consultation please contact our
technical hotline.
Service If you have any problems with the device the
customer service will gladly assist you.
1.2 Notational conventions
This manual uses the following notational conventions:
The letterings for connectors and controls are marked by square brackets and italics.
Examples: control, button.[VOLUME] [Mono]
Texts and values displayed on the device are marked by quotation marks and italics.
Examples: , .‘24ch’ ‘OFF’
Letterings
Displays
General information
DMX controller
4

The individual steps of an instruction are numbered consecutively. The result of a
step is indented and highlighted by an arrow.
Example:
1. Switch on the device.
2. Press .[Auto]
ðAutomatic operation is started.
3. Switch the device.o
References to other locations in this manual are by an arrow and the speci‐identied
ed page number. In the electronic version of the manual, you can click the cross-
reference to jump to the location.specied
Example: See
Ä
‘Cross-references’ on page 5.
1.3 Symbols and signal words
In this section you will an overview of the meaning of symbols and signal wordsnd
that are used in this manual.
Signal word Meaning
DANGER! This combination of symbol and signal word indicates
an immediate dangerous situation that will result in
death or serious injury if it is not avoided.
NOTICE! This combination of symbol and signal word indicates
a possible dangerous situation that can result in mate‐
rial and environmental damage if it is not avoided.
Warning signs Type of danger
Warning – high-voltage.
Warning – danger zone.
Instructions
Cross-references
General information
DMX Invader 2420 MK II
5

NOTICE!
Operating conditions
This device has been designed for indoor use only. To prevent damage,
never expose the device to any liquid or moisture. Avoid direct sunlight,
heavy dirt, and strong vibrations.
NOTICE!
Power supply
Before connecting the device, ensure that the input voltage (AC outlet)
matches the voltage rating of the device and that the AC outlet is pro‐
tected by a residual current circuit breaker. Failure to do so could result
in damage to the device and possibly injure the user.
Unplug the device before electrical storms occur and when it is unused
for long periods of time to reduce the risk of electric shock or re.
NOTICE!
Possible damage due to installation of a wrong fuse
The use of types of fuses can cause serious damage to the unit.dierent
Fire hazard!
Only fuses of the same type may be used.
Safety instructions
DMX Invader 2420 MK II
7

3 Features
This DMX controller is specially suited for professional lighting requirements, such as
at events, on rock stages, for dance bands, trios and duos as well as for mobile DJ
applications.
Special features of the device:
n2 × 3-pin DMX outlets
n484 DMX channels in total, (including channel 481 for DMX foggers and channels
483-484 for a DMX strobe)
nFixture library for up to 50 devicesuser-dened
n10 preprogrammed, editable Movements with adjustable phase shift
n60 programmable Chases (200 scenes per Chase)
n1200 programmable Scenes (60 banks à 20 memory slots)
n20 Presets with 10 colours and 10 Gobos each
n20 each with up to 24 channels can be xtures, dened
nMaster fader for controlling the Dimmer channel of each xture
n24 faders to control the 24 DMX channels of each xture
n60 programmable Cues (a Cue combines Chases to a show)
n20 Overrider for programmed interventions into a running show
n20 Center positions (for each connected an individual home position canxture,
be dened)
nPassword protection available
nStandard MIDI port
nUSB port for gooseneck lamp (lamp included)
nUSB port for software updates, data backup and importing saved banks
nControl of DMX and analogue Strobes available
Features
DMX controller
8

4 Installation
Unpack and check carefully there is no transportation damage before using the unit.
Keep the equipment packaging. To fully protect the product against vibration, dust
and moisture during transportation or storage use the original packaging or your
own packaging material suitable for transport or storage, respectively.
Create all connections while the device is Use the shortest possible high-qualityo.
cables for all connections. Take care when running the cables to prevent tripping
hazards.
The device is designed for mounting in 19" racks, it occupies six rack units (RU).
Connect the DMX output of the device (C) to the DMX input of the DMX devicerst
(1). Connect the output of the DMX device to the input of the second one, and sorst
on to form a daisy chain. Always ensure that the output of the last DMX device in the
daisy chain is terminated with a resistor (110 Ω, W).¼
Two female 3-pin XLR sockets are used for the DMX output. The following andgure
the table show the sockets’ pin assignment.
1 Ground
2 DMX data (–)
3 DMX data (+)
19" mounting
Connections in DMX mode
DMX output
Installation
DMX Invader 2420 MK II
9

A separate control channel is provided for each function of a DMX device (e.g. colour,
brightness, interval etc.). The control channels can be assigned to a block ofash
channel faders on the lights control panel. If, for example, the 10 channels of a device
are to be assigned to the channel faders CH1 - CH10 of the lighting control panel, you
must set the DMX address 1 on the device to be controlled. The next channel fader
CH11 of the lights control panel should then control the function of the controlrst
channel of another device in the DMX chain. At this device you then set the DMX
address 11. Continue with other devices accordingly.
As a prerequisite for this manual control, no. 1 must be activated.xture
The DMX address the number of the DMX control channel of adenes rst
device (1 - 512).
DMX address and control channels
Installation
DMX controller
10

5 Connections and operating elements
1[FOG MACHINE]
Activates a connected fog machine (via DMX channel 481).
2[STROBE]
Triggers a connected strobe (via DMX channels 483 & 484).
3[FIXTURE GROUP]
Selects one or multiple groups.xture
4[FIXTURE]
If you assign the DMX address of the connected device according to the channel list (
Ä
‘Fixture number channel list’
on page 13 [FIXTURE]) (the device gets DMX address 1, the next one 25, the next one 49 and so on), you can press rst
and then use the number buttons to address the individual devices directly. Their control channels are then[1 – 20]
immediately assigned to the up to 24 channel faders.
5[PRESET]
Button for subsequently selecting a colour or gobo preset using the number buttons or . respectively.[1 – 10] [11 – 20]
6[MOVEMENT]
Button for subsequently selecting a programmed movement using the number buttons .[1 – 10]
7[CHASE]
Button for subsequently selecting a programmed Chase (sequence of several Scenes).
8[CUE]
Button for subsequently selecting a programmed Cue (sequence of several Chases).
Front panel
Connections and operating elements
DMX Invader 2420 MK II
11

9[OVERRIDE]
Button for subsequently selecting a programmed scene that overrides the running show.
10 [BANK]
Button for subsequently selecting a scene.
11 [CENTER]
If you have programmed Center positions for a device, and this device is used in the current scene, you can press this
button and then use the number buttons to apply Center positions.[1 – 20]
12 [MANUAL/REC]
In function mode, this button activates the manual mode.
In programming mode, this button initiates the saving.
13 [PROGRAM]
Keep this button pressed for 2 seconds to enable or disable the programming mode.
14 [MUSIC/BANK COPY]
In function mode, this button activates the sound-controlled mode.
In programming mode, this button initiates copying.
15 [TAP/INSERT]
In function mode (automatic only), you can adjust the speed of certain procedures by pressing this button repeatedly.
In programming mode, you can use this button to insert programme elements.
16 [AUTO/DEL]
In function mode, this button activates the automatic mode.
In programming mode, you can use this button to delete programme elements.
17 [BLACKOUT/STAND ALONE]
Press this button in function mode to blackout all devices simultaneously.briey
Keep this button pushed for 2 seconds to enable stand alone operation, in which all DMX functions are disabled. Press
this button to end stand alone operation - this activates the BLACK OUT function, which can be disabled by briey briey
pressing this button once again.
18 USB Light
The USB port is used exclusively to connect a USB lamp.
19 Fader
Use these faders to adjust the DMX values for each channel.
20 [MASTER]
Controls the Dimmer channel of the selected device.
21 STAND ALONE
Controller elements for the 5-pin STANDALONE outputs.
22 Number buttons 1-20
iVm. function button Description
Connections and operating elements
DMX controller
12

Number buttons DMX channels Number buttons DMX channels
8 169-192 18 409-432
9 193-216 19 432-456
10 217-240 20 457-480
1POWER
Connect the IEC chassis connector with the fuse holder of the device via the supplied power cord to an AC outlet
that provides the voltage in the Technical Data.specied
2ON / OFF switch
Turns the unit on or o.
3USB
USB port for software updates, data backup and importing saved banks.
4STROBE
To trigger analogue strobes, that can't make use of the DMX signal. Signal +12V .
5AUDIO LINE IN
You can connect audio line signals (0,1 V ~ 1 V pp) to this RCA socket to be used for the sound-controlled mode.
When this switch socket is used, the built-in microphone is deactivated.
6MIDI IN / MIDI THRU
Via the ‘MIDI IN’ socket, the device receives MIDI data. ‘MIDI THRU’ feeds the incoming MIDI data to the next MIDI
device.
7DMX OUT
These two terminals send DMX signals to DMX capable devices. Use a cable with 3-pin XLR connectors to connect
the devices.
8STAND ALONE
These ports are used only in master / slave mode. Use a cable with 5-pin XLR connector to 1/4" phone jack for the
rst rst device, then the remote control of the unit will also control the Stand by, Function and Mode function of
all further devices.
Rear panel
Connections and operating elements
DMX controller
14

Select the desired menu item with jog wheel # 1 and press the [ENTER / MAIN MENU]
button to enter the respective submenu for editing.
Press the button to return to the previous menu level. Press repeatedly[ESC / CLEAR]
to leave the menu.nally
Only after leaving the menu you can exit the programming mode. To do so, keep the
[PROGRAM] button pressed for 2 seconds.
6.1.1 Create a new xture prole
If you create for the used device, you can replace the fader channelproles
number in the display by the description for the actual function of the fader
on the selected device. This does not the functionality, but improvesaect
the clarity a lot.
1. Call up the main menu.
2. The display shows the menu item . Press therst ‘01. Create a new xture prole’
[ENTER / MAIN MENU] button to activate this function.
3. Turn jog wheels # 2 and # 4 to enter the name of the Rotate jog wheel #xture.
2 to change the cursor position. Turn Jog wheel # 4 to change the character.
You can choose from 26 letters and 10 numbers as well as the special character
‘—’. The max. length of the device name is 16 characters.
4. Conrm rst eld by pressing the button, then the [ENTER / MAIN MENU] for the
function assignment of DMX channels 1-24 ashes.
5. Turn jog wheel # 2 to select the for the desired channel. Turn jog wheeleld
# 4 to change the function assignment for the current channel (e.g., PAN, TILT,
DIM, etc.). The attributes ‘A’ (amber) and ‘W’ (white) are supported.
Exiting the menu
Operating
DMX controller
16

5. If desired, turn jog wheels # 2 and # 4 to change to the name of the device.
Rotate jog wheel # 2 to change the cursor position. Turn Jog wheel # 4 to
change the character. You can choose from 26 letters and 10 numbers as well
as the special character ‘—’. The max. length of the device name is 16 charac‐
ters.
6. Press the button to the changed name, or to pro‐[ENTER / MAIN MENU] conrm
ceed with the function assignment of DMX channels 1-24 without changing
the name.
7. Turn jog wheel # 2 to select the for the desired channel. Turn jog wheeleld
# 4 to change the function assignment for the current channel (e.g., PAN, TILT,
DIM, etc.).
8. Repeat steps 3-7 to modify other xture proles.
9. Press the button to return to the previous menu level.[ESC / CLEAR]
If you have a you must reassign it to the device for themodied prole,
changes to take see eect,
Ä
Chapter 6.1.4 ‘Patch a on page 19.xture’
6.1.3 Delete a xture prole
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘03. Delete a xture prole’
[ENTER / MAIN MENU] button to activate this function.
3. Turn jog wheel # 4 to delete a from the STAIRVILLE collection.prole prole
Turn jog wheel # 3 to delete a from the collection of anotherprole prole
manufacturer (‘other proles’).
Operating
DMX controller
18

4. Press the button to The display shows [ENTER / MAIN MENU] conrm. ‘Delete
the [NO]’xture? .
5. Turn jog wheel # 2 to change to .‘Yes’
6. Press the button, all LEDs blink three times, and thus con‐[ENTER / MAIN MENU]
rm the successful deletion.
7. Repeat steps 3-6 to delete additional device proles.
8. Press the button to return to the previous menu level.[ESC / CLEAR]
6.1.4 Patch a xture
This feature allows you to assign a previously created to one of theprole
Number buttons [1 – 20] that allow you to address the connected devices.
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘04. Patch a xture’
[ENTER / MAIN MENU] button to activate this function.
3. Press the number button to select the device that you want to be[1 – 20]
patched.
Operating
DMX Invader 2420 MK II
19

4. Turn jog wheel # 4 to select a from the STAIRVILLE collection.prole prole
Turn jog wheel # 3 to select a from the collection of anotherprole prole
manufacturer.
5. Press the button to assign this all LEDs blink three[ENTER / MAIN MENU] prole,
times.
6. Repeat steps 3-5 to patch additional device devices..
7. Press the button to return to the previous menu level.[ESC / CLEAR]
6.1.5 Reverse channel setup
With this function you can reverse individual fader functions so that e.g.
pushing a fader upwards triggers a movement instead coun‐clockwise of
terclockwise.
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘05. Reverse channel setup’
[ENTER / MAIN MENU] button to activate this function.
3. Press the number button to select the device for which you want to[1 – 20]
reverse fader functions.
4. Turn jog wheel # 2 to select the function of the desired channel. Turn jogeld
wheel # 4 to reverse the fader function for this channel. The display will change
from to .‘[NOM]’ ‘[REV]’
Operating
DMX controller
20

5. Press the button to All LEDs blink three times.[ENTER / MAIN MENU] conrm.
6. Repeat steps 3-5 to reverse additional device devices..
7. Press the button to return to the previous menu level.[ESC / CLEAR]
6.1.6 Fade mode select
Here you can for which channels programmed fade times arecongure
considered in automatic mode shows.
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘06. Fade mode select’
[ENTER / MAIN MENU] button to activate this function.
3. Turn jog wheel # 2 to switch from the default setting to ‘[only pan/tilt]’ ‘[pan/
tilt + CH select]’ ‘[all channel]’ or .
4. Press the button to the setting. If you've selected[ENTER / MAIN MENU] conrm
‘[all channel]’ ‘[only pan/tilt]’ or all LEDs blink three times. Then, the device will
quit this submenu.
If you've selected and by pressing the‘[pan/tilt + CH select]’ conrmed
[ENTER / MAIN MENU] [1– 20] button, you can then use the number buttons to
select the device for which you can switch selected channels in the or‘FADE’
‘NORMAL’ mode Select the desired channel using jog wheel # 2, while
switching is done via jog wheel # 4.
Some channel functions can not be changed.
Operating
DMX Invader 2420 MK II
21

3. Turn jog wheel # 2 to change the default setting to . If the display‘[NO]’ ‘[Yes]’
shows and you press the button, the unit will close‘[NO]’ [ENTER / MAIN MENU]
this submenu. If the display shows and you press the‘[YES]’
[ENTER / MAIN MENU] button, the address dialogue opens up.
4. Then use jog wheel # 2 to select the device number from 001-170 and press
the number buttons to select the desired address. All LEDs blink three[1 – 20]
times to and the address of the respective device is displayed. Thisconrm,
means that the corresponding address has been transferred to the device.
Proceed accordingly using jog wheel # 4.
5. Repeat steps 3–4 to enter the addresses of other devices.
6. Press the button to return to the previous menu level.[ESC / CLEAR]
6.1.11 Reading from a USB drive
If you have stored programme (*. PRO) or bank (*. CIF) in the directoryles les
DIR2420 of a USB drive, you can read the with this function. Loaded les proles
(bank must be assigned before they can be used (les)
Ä
Chapter 6.1.4 ‘Patch a x‐
ture’ on page 19). Whenever the USB drive is being read, do not remove it. Otherwise,
the or the drive will be damaged. The USB drive must be formatted with the FATles
le dierently, system. If it is formatted you need to reformat it by a computer.
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘11. Read U disk’
[ENTER / MAIN MENU] button to activate this function.
3. Turn jog wheel # 1 to read a program ( ) or a collectionle ‘01. Load program le’
of ( ). Press the button toproles ‘02. Load a library’xture [ENTER / MAIN MENU]
activate this function.
4. The available program or are displayed. Turn jog wheel # 1 to selectprole les
the desired name.le
5. Press the button to [ENTER / MAIN MENU] conrm.
Operating
DMX controller
24

6. Rotate jog wheel # 2 to select (load) or (don't load). Press the‘[Yes]’ ‘[No]’
[ENTER / MAIN MENU] button to conrm.
7. Repeat steps 3-6 to read further les.
8. Press the button to return to the previous menu level.[ESC / CLEAR]
You should save a backup of the current show before loading programme
les. le As the programme that you load will overwrite all programmes in
the controller. So please save the on a USB drive and / or on a computerles
and only load that you really want to use.les
6.1.12 Writing to a USB drive
You can save the programmes in the directory DIR 2420 on a USB drive.nalized
Whenever the USB drive is being read, do not remove it. Otherwise, the or theles
drive will be damaged. The USB drive must be formatted with the FAT system. If itle
is formatted you need to reformat it by a computer.dierently,
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘12. Write U disk’
[ENTER / MAIN MENU] button to activate this function.
3. The display shows . Press the ‘01. Save program le’ [ENTER / MAIN MENU]
button to conrm.
4. Rotate jog wheel # 2 to select (save) or (don't save). Press the‘[Yes]’ ‘[No]’
[ENTER / MAIN MENU] button to conrm.
5. If you select the display will prompt you to enter a name. Rotate jog‘[Yes]’ le
wheel # 2 to change the cursor position. Turn Jog wheel # 4 to change the
character. You can choose from 26 letters and 10 numbers as well as the spe‐
cial character ‘—’. The max. length of the device name is 8 characters.
Operating
DMX Invader 2420 MK II
25

6. Press the button to save. This will take some minutes.[ENTER / MAIN MENU]
7. Press the button to return to the previous menu level.[ESC / CLEAR]
6.1.13 Modify password
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘13. Modify password’
[ENTER / MAIN MENU] button to activate this function.
3. Rotate jog wheel # 2 to toggle between , default setting)‘power on password’
and . Press the button to acti‐‘memory protect password’ [ENTER / MAIN MENU]
vate the selected function.
4. Use the number buttons to enter the 6 of the existing password[1-10] gures
(‘10’ stands for ‘0’). If you enter a wrong password the wild card symbols for the
previously entered digits (*) disappear so that the box will be displayed empty
again.
The default password for both password-protected areas is ‘111111’ .
5. After correctly entering the existing password, you are prompted to enter 6
new using the number buttons . You have to enter the new pass‐gures [1-10]
word twice. After successfully changing the password, all LEDs blink three
times and the device automatically returns to the previous menu level.
6. Even now you can rotate jog wheel # 2 to change the password for the other
protection function as described above.
7. Press the button to return to the previous menu level.[ESC / CLEAR]
Operating
DMX controller
26

6.1.15 Erase all memory
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘15. Erase all memory’
[ENTER / MAIN MENU] button to activate this function.
3. If you have protected the memory contents of the device with a password, the
device prompts you now to enter the current six-digit password using the
number buttons (‘10’ stands for ‘0’). the input with the[1-10] Conrm
[ENTER / MAIN MENU] button. If the device accepts your input, move on to step
4, otherwise you will get another chance to enter a password.
4. Now the display shows . Turn jog wheel # 2 to change‘Erase all memory? [No]’
the display to .‘[Yes]’
5. If you now press the button the memory contents will be[ENTER / MAIN MENU]
irretrievably deleted without any further prompting. The three-time brief
ashing of all LEDs indicates the successful deletion.
6.1.16 Adjust audio input range
With this function you can test and adjust the sensitivity of the device for
the sound control.
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘16. Audio input range adjust’
[ENTER / MAIN MENU] button to activate this function.
3. Rotate jog wheel # 2 to adjust the sensitivity in a range from to . The‘001’ ‘100’
higher the number is, the higher the sensitivity. You can test the sensitivity
during the setting. As soon as the device detects an audio pulse, all LEDs ash
briey (except the Strobe and Stand Alone LEDs).
Operating
DMX controller
28

4. Press the button to save the setting and return to the[ENTER / MAIN MENU]
main menu. To return to the main menu without any changes, press the
[ESC / CLEAR] button.
6.1.17 Channel value display mode
This function lets you select, whether the values for the channels are dis‐
played in a range of ‘0-100’ or ‘0-255’ .
1. Call up the main menu.
2. Turn jog wheel # 1 until is displayed. Press the‘17. Channel value display mode’
[ENTER / MAIN MENU] button to activate this function.
3. Rotate jog wheel # 2 to select the value range or .‘0-100’ ‘0-255’
4. Press the button to save the setting and return to the[ENTER / MAIN MENU]
main menu. To return to the main menu without any changes, press the
[ESC / CLEAR] button.
6.2 Programming mode
In the following description of the programming, we assume that you have set the
DMX addresses of the connected devices so that they can be selected using the
number buttons .[1 – 20]
Number button DMX address Number button DMX address
1 activates unit
with
DMX address 1 11 activates unit
with
DMX address 241
2 activates unit
with
DMX address 25 12 activates unit
with
DMX address 265
3 activates unit
with
DMX address 49 13 activates unit
with
DMX address 289
Operating
DMX Invader 2420 MK II
29

Number button DMX address Number button DMX address
4 activates unit
with
DMX address 73 14 activates unit
with
DMX address 313
5 activates unit
with
DMX address 97 15 activates unit
with
DMX address 337
6 activates unit
with
DMX address 121 16 activates unit
with
DMX address 361
7 activates unit
with
DMX address 145 17 activates unit
with
DMX address 385
8 activates unit
with
DMX address 169 18 activates unit
with
DMX address 409
9 activates unit
with
DMX address 193 19 activates unit
with
DMX address 432
10 activates unit
with
DMX address 217 20 activates unit
with
DMX address 457
Enter the programming mode by holding down the button for 2 sec‐[PROGRAM]
onds. The LED of the button when the programming mode is acti‐[PROGRAM] ashes
vated.
Press the button to abort a running programming.[ESC/CLEAR]
Hold the button again for 2 seconds to exit the programming mode. The[PROGRAM]
LED of the button goes then.[PROGRAM] o
6.2.1 Programming a scene
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] [1 – 20] button. Press the number buttons to select one or multiple
devices to be used to create the scene.
To call any number of devices with consecutive numbers press the
rst and last number button of the desired set of devices simultane‐
ously.
3. Now use the faders the set the desired values for each channel man‐[1–24]
ually. Of course you can also use jog wheels # 1 & # 2 to adjust &[PAN]
[PAN FINE] [TILT] [TILT FINE], or Jog wheel # 3 & # 4 to control & .
Operating
DMX controller
30

4. When the desired scene is press the button to initiatenalised, [MANUAL/REC]
the saving.
5. Press the button and turn Jog wheel # 1 to select the memory bank (1–[BANK]
60), in which the scene is to be stored. Each bank can store up to 20 scenes.
6. Now the LEDs of those number buttons light up where scenes have already
been assigned to. Press the desired number button where the scene is[1 – 20]
to be stored. Already occupied memory slots are overwritten without
prompting. All LEDs will three times to indicate the successfulash briey
saving. Also, the display the saving with .conrms ‘Store a scene succeed’
Underneath appears the indication of the bank number and the number of the
newly programmed scene.
7. Repeat steps 2-6 to programme additional scenes.
6.2.2 Programming a scene with movement
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] [1 – 20] button. Press the number buttons to select one or multiple
devices to be used to create the scene.
3. Now use the faders the set the desired values for each channel man‐[1–24]
ually. ‘Pan’ and ‘Tilt’ can also be adjusted with jog wheels # 1–# 4. Then press
the button.[MOVEMENT]
4. Once you now press one of the number keys to select one of the factory[1–10]
preset movements, the selected devices will begin the execution of this move‐
ment.
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DMX Invader 2420 MK II
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5. Next, you have to set the MOVEMENT parameters to adapt the motion for your
particular application. To do so, turn jog wheel # 2 to select the parameters for
the desired movement. With jog wheels # 3 & # 4 you can set the values of
these parameters.
The following parameters are available:
nPOSITION POSITION
nRANGE POSITION
nSPEED with Fade Time (FT) and Wait Time (WT)
nPHASE with the following values available: 0 %, 6 %, 12 %, 18 %, 25 %,
31 %, 37 %, 43 %, 50 %, 56 %, 62 %, 68 %, 75 %, 81 %, 87 %, 93 %
nLOOP
6. Press the MANUAL/REC button to initiate the saving. The LEDs of the buttons
CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and
BLACKOUT are ashing.
7. Press the button and turn Jog wheel # 1 to select the memory bank, in[BANK]
which the scene is to be stored.
8. Now the LEDs of those number buttons light up where scenes have already
been assigned to. Press the desired number button where the scene is[1 – 20]
to be stored. Already occupied memory slots are overwritten without
prompting. All LEDs will three times to indicate the successfulash briey
saving. Also, the display the saving with .conrms ‘Store a scene succeed’
Underneath appears the indication of the bank number and the number of the
newly programmed scene.
9. Repeat steps 2-8 to programme additional scenes with movement.
6.2.3 Editing a scene
1. Call up the programming mode.
2. Press the button and turn Jog wheel # 1 to select the desired bank[BANK]
number, in which you want to edit a scene.
3. Press the number button of the scene you want to edit. The scene is[1 – 20]
displayed.
Operating
DMX controller
32

4. Now press the button and then the number button for that[FIXTURE] [1 – 20]
device participating in the scene whose settings or you want to change.eect
5. Now you can move the faders to change the functions of each channel. ‘Pan’ &
‘Tilt’ can also be adjusted using jog wheels # 1–# 4, or use the [MOVEMENT]
button to utilize the MOVEMENT function.
6. If desired, repeat steps 4–5 to change the settings of other participating units
in the scene. But then don't forget to deselect the previously edited device by
pressing its number button .[1 – 20]
7. Then press the button to initiate the saving of the changed[MANUAL/REC]
scene. The LEDs of the buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP,
PRESET, CHASE, BANK and BLACK OUT are ashing.
8. Press the button.[BANK]
9. Press the corresponding number button to either save the edited scene[1 – 20]
as a new scene, or to overwrite the original. All LEDs will three timesash
briey to indicate the successful saving. The display then shows the number of
the bank along with the number of the just saved scene.
10. Repeat steps 2-9 to edit additional scenes.
If you select scenes in steps 3 and 9, the original scene is notdierent
changed.
6.2.4 Copying a scene
1. Call up the programming mode.
2. Press the button and turn Jog wheel # 1 to select the bank, from which[BANK]
you want to copy a scene.
3. Press the number button to select the scene to be copied. The scene is[1 – 20]
displayed now.
Operating
DMX Invader 2420 MK II
33

4. Then press the button to initiate the saving. The LEDs of the[MANUAL/REC]
buttons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and
BLACK OUT are ashing.
5. Press the button. Then rotate jog wheel # 1 to select the bank to which[BANK]
you want to copy the scene.
6. Press a number button to copy the scene to the desired position. All[1 – 20]
LEDs will three times thus indicating that this step has been com‐ash briey,
pleted successfully. The display then shows the number of the bank along with
the number of the copied scene.
7. Repeat steps 2-6 to copy additional scenes.
6.2.5 Deleting a scene
1. Call up the programming mode.
2. Press the button and turn Jog wheel # 1 to select the bank, from which[BANK]
you want to delete a scene.
3. If desired, press the number buttons to let the device display the[1 – 20]
scenes in that bank.
4. Hold down the button while pressing the number button of the[AUTO/DEL]
scene to be deleted. All LEDs will three times to the proce‐ash briey conrm
dure.
5. Repeat steps 2-4 to delete additional scenes.
Operating
DMX controller
34

6.2.6 Copying a bank
1. Call up the programming mode.
2. Press the button.[BANK]
3. Turn jog wheel # 1 to select the bank to be copied..
4. Then press the button to initiate the saving, the LEDs of the but‐[MANUAL/REC]
tons CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and
BLACK OUT are ashing.
5. Then rotate jog wheel # 1 to select the bank number to which the bank to be
copied should be saved.
6. Press the button, all LEDs will three times to [MUSIC/BANKCOPY] ash conrm
the procedure. Then the display shows the number of the bank to be copied
and the bank number, to which it was copied.
7. Repeat steps 3–6 to copy additional banks.
A bank as a whole can not be deleted. Instead, delete all the scenes
from the bank.
6.2.7 Programming a chase
A chase is formed by the sequence of several scenes, and can therefore only
be programmed once you have created scenes. Each chase can consist of a
maximum of 200 scenes. You can store up to 20 Chases on 3 memory pages,
making a total of 60.
Operating
DMX Invader 2420 MK II
35

1. Call up the programming mode.
2. Press the button. Turn jog wheel # 1 to select the number of the[CHASE]
memory page on which the chase should be saved.
3. Press the desired number button where the chase is to be stored. The[1 – 20]
LED of the button lights up and the display shows the number and the[BANK]
chase parameters for BANK, SCENE, STEP, FADE and WAIT. Additionally, the
LEDs of those number buttons are where scenes have already[1 – 20] ashing,
been assigned to in the respectively displayed bank.
4. If desired, turn jog wheel # 1 to access one of the other banks. Then use the
number buttons to select the scene that you want to use for the[1 – 20] rst
chase. Accordingly, the display shows .‘Step [001]’
5. Turn jog wheel # 3 to adjust the FADE TIME for the current scene. This value
denes the time in which moving equipment such as Moving Heads later in
the chase run complete the change from this scene to the next. Turn jog wheel
# 4 to adjust the WAIT TIME for the current scene. Use this value to determine
how long this scene will be shown later in the chase run. If you don't adjust
these settings, the device will take over the most recently used values for FADE
TIME and WAIT TIME.
6. Press the button and all LEDs three times to [MANUAL/REC] ash briey conrm
that the selected scene has been successfully added to the Chase. The ‘Step’
display will change to and you can add the next scene to the chase.‘[002]’
7. Repeat steps 4–6 until all desired scenes have been added.
6.2.8 Chase programming from all scenes of a bank
1. Call up the programming mode.
2. Press the button. Turn jog wheel # 1 to select the number of the[CHASE]
memory page on which the chase should be saved.
3. Press the desired number button where the chase is to be stored. The[1 – 20]
LED of the button lights up and the display shows the number and the[BANK]
chase parameters for BANK, SCENE, STEP, FADE and WAIT. Additionally, the
LEDs of those number buttons are where scenes have already[1 – 20] ashing,
been assigned to in the respectively displayed bank.
Operating
DMX controller
36

4. Turn jog wheel # 1 to select the number of the bank, whose scenes you want to
programme into a Chase.
5. Turn jog wheels # 3 & # 4 to adjust the Fade and Wait Time for the current
chase.
6. Press the button.[MUSIC/BANKCOPY]
7. Press the button, all LEDs blink three times and all scenes of the[MANUAL/REC]
selected bank have now been added to the current Chase.
8. You can now either add individual scenes as described in steps 4–6 in the pre‐
vious section (
Ä
Chapter 6.2.7 ‘Programming a chase’ on page 35), or go on
adding scenes of complete banks by repeating steps 3–7 of this section.
6.2.9 Replacing scenes of a chase
1. Call up the programming mode.
2. Press the button. Turn jog wheel # 1 to select the number of the[CHASE]
memory page on which the chase you want to change has been saved.
3. Press the number button where the desired chase is stored. The LED of[1 – 20]
the button lights up and the display shows the number and the chase[BANK]
parameters for BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of
those number buttons are where scenes have already been[1 – 20] ashing,
assigned to in the respectively displayed bank.
4. Turn jog wheel # 2 to select the position (Step) to be changed. The display
shows the number and the respective scene is displayed.‘Step’
Operating
DMX Invader 2420 MK II
37

6. Turn jog wheel # 1 to select the bank that contains the scene to be inserted.
7. Press the number button of the scene you want to insert.[1 – 20]
8. Turn jog wheel # 3 to adjust the FADE TIME for the current Chase. Turn jog
wheel # 4 to adjust the WAIT TIME for the current Chase. If you don't adjust
these settings, the device will take over the most recently used values for FADE
TIME and WAIT TIME.
9. Press the button. All LEDs three times and thus indicate[MANUAL/REC] ash
the successful insertion of a scene.
10. Repeat steps 4–9 to insert additional scenes into this Chase.
6.2.11 Deleting scenes from a chase
1. Call up the programming mode.
2. Press the button. Turn jog wheel # 1 to select the number of the[CHASE]
memory page on which the chase you want to change has been saved.
3. Press the number button where the desired chase is stored. The LED of[1 – 20]
the button lights up and the display shows the number and the chase[BANK]
parameters for BANK, SCENE, STEP, FADE and WAIT. Additionally, the LEDs of
those number buttons are where scenes have already been[1 – 20] ashing,
assigned to in the respectively displayed bank.
4. Turn jog wheel # 2 to select the scene to be deleted with the help of the ‘Step’
display.
Operating
DMX Invader 2420 MK II
39

5. Press the button. All LEDs three times and thus indicate the[AUTO/DEL] ash
successful deletion of a scene.
6. Repeat steps 4–5 to delete further scenes from the Chase.
6.2.12 Deleting a chase
1. Call up the programming mode.
2. Press the button. Turn jog wheel # 1 to select the memory page on[CHASE]
which the chase you want to delete has been saved.
3. Hold down the button while pressing the number button [AUTO/DEL] [1 – 20]
of the Chase to be deleted. All LEDs three times and thus indicate the suc‐ash
cessful deletion of a Chase.
4. Repeat steps 2-3 to delete further Chases.
6.2.13 Preset programming
The PRESET function lets you save the settings for the parameters ‘color’ and
‘gobo’.
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] [1 – 20] button. Press the number buttons to select one or more
devices for which you want to programme a preset.
3. Use faders 1–24 to adjust the channel values for COLOR and GOBO as desired
(the abbreviations for the display are: Colour = Col1 or Col2, Goboprole
wheel = Gb1 or Gb2).
4. Press the button - now the LEDs of the buttons CUE, OVERRIDE,[MANUAL/REC]
CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are ashing.
Operating
DMX controller
40

5. Press the button.[PRESET]
6. Rotate the jog wheel # 1 to select the number of the preset group 1 – 20, to
which the current settings for colour and gobo wheel are to be saved.
7. Press one of the number buttons to save the colour settings as a[1 – 10]
COLOR preset, or press one of the number buttons to save the gobo[11 – 20]
settings as a GOBO preset.. All LEDs three times and thus indicate the suc‐ash
cessful saving of a preset. All set DMX values that are not related to colour and
gobo are not saved.
If you want to save a COLOR a GOBO preset, you must run stepsand
4–7 for both memory operations.
8. Repeat steps 2-7 to save further Presets.
6.2.14 Preset editing
1. Call up the programming mode.
2. Press the button to enter the Preset programming mode.[PRESET]
3. Turn jog wheel # 1 to select the memory page (1 – 20) on which the Preset you
want to change has been saved.
4. Press the number button to select the Preset to be edited.[1 – 20]
Operating
DMX Invader 2420 MK II
41

6.2.17 Deleting a groupxture
1. Call up the programming mode.
2. Press the button.[FIXTURE GROUP]
3. Hold down the button while pressing the number button [AUTO/DEL] [1 – 20]
of the Fixture group to be deleted. All LEDs three times and thus indicateash
the successful deletion of the Fixture group.
4. Repeat steps 2-3 to delete further groups.xture
6.2.18 Center programming
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] [1 – 20] button. Press the number button to select the units you want
to save a Center position for.
3. Use the channel faders or the jog wheels # 1 – # 4 to adjust the desired Center
position for the functions PAN and TILT (FINE).
4. Press the button - now the LEDs of the buttons CUE, OVERRIDE,[MANUAL/REC]
CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are ashing.
5. Press the button.[CENTER]
Operating
DMX controller
44

6. Press the number button to select a memory slot for the Center. All[1 – 20]
LEDs three times and thus indicate the successful saving of a Center posi‐ash
tion. All set DMX values that are not related to PAN & TILT are not saved.
7. Repeat steps 2–6 to save further Center positions.
6.2.19 Center editing
1. Call up the programming mode.
2. Press the button.[CENTER]
3. Press the number button to select the number of the Center position to[1 – 20]
be edited.
4. Press the button.[FIXTURE]
5. Press the number button to select the respective units to be edited.[1 – 20]
6. Use the channel faders or the jog wheels # 1 – # 4 to adjust the desired Center
position for the functions PAN and TILT (FINE).
7. Press the button - now the LEDs of the buttons CUE, OVERRIDE,[MANUAL/REC]
CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are ashing.
8. Press the button.[CENTER]
9. Press the number button that you have selected in step 3 to save the[1 – 20]
changes of the Center position. All LEDs three times to indicate the suc‐ash
cessful saving.
Operating
DMX Invader 2420 MK II
45

If you have pressed keys in steps 3 and 9, the Center position youdierent
have selected in step 3 will override the Center position selected in step 9
including all modications.
6.2.20 Deleting a Center
1. Call up the programming mode.
2. Press the button.[CENTER]
3. Hold down the button while pressing the number button [AUTO/DEL] [1 – 20]
of the Center position to be deleted. All LEDs three times and thus indi‐ash
cate the successful deletion of a Center position.
6.2.21 Override programming
Overrides are scenes that take precedence over ordinary running scenes.
You can use this control feature to intervene in the course of a show by
using preprogrammed override scenes.
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] button.
3. Press the number button to select the units you want to programme a[1 – 20]
Center position with.
Operating
DMX controller
46

4. Use the channel faders or the jog wheels # 1–# 4 to adjust the desired eect.
5. Press the button - now the LEDs of the buttons CUE, OVERRIDE,[MANUAL/REC]
CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and BLACK OUT are ashing.
6. Press the button.[OVERRIDE]
7. Press the number button to select the number for the Override to be[1 – 20]
saved. All LEDs three times and thus indicate the successful programmingash
of an Override.
8. Repeat steps 3-7 to programme further Overrides.
6.2.22 Override editing
1. Call up the programming mode.
2. Press the button.[OVERRIDE]
3. Press the number button to select the number of the Override to be[1 – 20]
edited.
4. Press the button. Now the LEDs of the number buttons of[FIXTURE] [1 – 20]
those units that are involved in this Override light up. Use the number buttons
to deselect those units, whose you don't want to edit.eect
5. Use the channel faders or jog wheels # 1–# 4 to adjust the selected unit as
desired.
Operating
DMX Invader 2420 MK II
47

5. Press the button. All LEDs three times and thus indicate[MANUAL/REC] ash
the successful saving of a Cue.
6. Repeat steps 2-5 to save further Cues.
6.2.24 CUE editing
1. Call up the programming mode.
2. Press the button and turn jog wheel # 1 to select the memory page from[CUE]
which you want to load the Cue to be edited.
3. Press the number button of the Cue that you want to edit. The LED of[1 – 20]
the button as well as the button LEDs of the Chases used in the Cue[CHASE]
light up while the Cue runs. The LEDs of those buttons where Chases are
stored, that are not used in the Cue, are Turn jog wheel # 1 to accessashing.
the Chases stored on other memory pages.
4. Press the number button to deselect currently used Chases or to add[1 – 20]
new ones. For timing control, turn the jog wheels # 3 (Fade Time) & # 4 (Wait
Time).
5. Press the button. All LEDs three times and thus indicate[MANUAL/REC] ash
the successful editing of a Cue. The Cue run is stopped then.
6.2.25 Deleting a Cue
1. Call up the programming mode.
2. Press the button and turn jog wheel # 1 to select the memory page, on[CUE]
which the Cue is stored that you want to delete.
3. Hold down the button while pressing the number button [AUTO/DEL] [1 – 20]
where the Cue is stored that you want to delete. All LEDs three times andash
thus indicate the successful deletion of a Cue.
4. Repeat steps 3-4 to delete further Cues.
Operating
DMX Invader 2420 MK II
49

6.2.26 Blackout scene programming
A ‘Blackout’ scene is an individually programmable scene that you can
enable later by pressing the [BLACK OUT/STAND ALONE] button, e.g. for per‐
formance pauses.
1. Call up the programming mode.
2. The LED of the button should light up now. Otherwise, press the[FIXTURE]
[FIXTURE] [1 – 20] button. Press the number buttons to select one or multiple
devices to be used to create the scene.
3. Use the channel faders or jog wheels # 1–# 4 to create the desired Blackout
scene.
4. Then press the button to save. Now the LEDs of the buttons[MANUAL/REC]
CUE, OVERRIDE, CENTER, FIXTURE GROUP, PRESET, CHASE, BANK and
BLACKOUT are ashing.
5. Press the button. All LEDs three times and[BLACK OUT/STAND ALONE] ash
thus indicate the successful saving of a Blackout scene.
6.3 Function mode
After switching on, the LED of the button should light up. If you have set[FIXTURE]
the DMX addresses of the connected devices as recommended
Ä
Chapter 6.2 ‘Pro‐
gramming mode’ on page 29 [1 – 20] you can address them via the number buttons
and control them using the channel faders. For complex sequences you willeects
certainly want to use these three operating modes:
· Manual mode (MANUAL)
· Sound-controlled mode (SOUND)
· Automatic mode (AUTO)
These modes are available after pressing the button to call up programmed[BANK]
scenes, or after pressing the button to call up Chases.[CHASE]
Operating
DMX controller
50

Then press the button , or to call up[MANUAL/REC] [MUSIC/BANKCOPY] [AUTO/DEL]
the manual, sound-controlled or automatic mode.
6.3.1 Calling up scenes
Static scenes from the memory bank can only be used in manual mode. In the sound-
controlled or automatic mode, the unit activates the programmed scenes of a bank
successively.
1. Manual mode
1. Press the button. Now the LED should light up. Otherwise[BANK] ‘MANUAL’
press the button to call up the manual mode.[MANUAL/REC]
2. Turn jog wheel # 1 to select the desired bank 1 – 60. The LEDs of those number
buttons where scenes have already been programmed are [1 – 20] ashing
now.
3. Press the desired number button to activate the corresponding scenes.[1 – 20]
2. Sound-controlled mode
1. Press the button and turn jog wheel # 1 to select the desired bank 1 –[BANK]
60.
2. Press the button to call up the sound-controlled mode.[MUSIC/BANK COPY]
The lights up then.‘MUSIC’
3. Now the scenes of the selected bank will run sequentially to the beat of the
music. When scenes with movements run in sound-controlled mode, the loop
duration stored in the scene determines the display time. Then it's to theo
next scene. Even now you can select another bank using jog wheel # 1.
If the sound control does not work or only unreliably, you should
adjust the audio sensitivity of the device as described here:
Ä
Chapter
6.1 ‘‘Setting’ menu’ on page 15.
Operating
DMX Invader 2420 MK II
51

3. Automatic mode
1. Press the button and turn jog wheel # 1 to select the desired bank 1 –[BANK]
60.
2. Press the button to call up the automatic mode. The LED[AUTO/DEL] ‘AUTO’
lights up.
3. Turn jog wheel # 3 oder # 4 to adjust the current Fade Time or Wait Time.
The FADE TIME value determines in what time moving equipment
such as Moving Heads complete a change from one scene to the next.
The setting range is 0 – 30 s.
The WAIT TIME value determines the display duration for this scene.
The setting range is 0.1 s – 5 min.
Or press the button to adjust the speed of the automatic run[TAP/INSERT]
down of scenes.
If you press the [TAP/INSERT] button to adjust the speed, the display dura‐
tion of the scenes is set by the interval of twice pressing the [TAP/INSERT]
button. This two-time pressing must happen within 10 minutes. The interval
measured by the device is shown in the display.briey
6.3.2 Running a Chase
Before you can run a chase, a possibly active scene from one ofrst nish
the memory banks by pressing all those buttons whose LEDs still light up
permanently. Otherwise, you can't exit the BANK function and thus not start
any other function.
1. Manual mode
1. Press the button. Turn jog wheel # 1 to select the memory page on[CHASE]
which the desired Chase is stored. Now the LEDs of those number buttons
[1 – 20] ‘MANUAL’ where Chases are stored are Additionally, the ashing. LED
should light up. Otherwise press the button to call up the[MANUAL/REC]
manual mode.
Operating
DMX controller
52

2. Press the number button to select the desired chase. You can also[1 – 20]
select multiple chases. Their numbers will be indicated in the display. The
number of the currently active Chase is then. To activate the respec‐ashing
tively next Chase, press the number button of the currently active[1 – 20]
Chase in order to deactivate it.
3. Turn jog wheel # 2 to switch to the previous or next programmed step within
the active Chase.
2. Sound-controlled mode
1. Press the button. Turn jog wheel # 1 to select the memory page on[CHASE]
which the desired Chase is stored. Now the LEDs of those number buttons light
up where Chases have already been stored.
2. Press the number button to select the desired chase. You can also[1 – 20]
select multiple chases. Their numbers will be indicated in the display. The
number of the currently active Chase is then. To activate the respec‐ashing
tively next Chase, press the number button of the currently active[1 – 20]
Chase in order to deactivate it.
3. Press the button to call up the sound-controlled mode. The[MUSIC/BANKCOPY]
LED of this button lights up then. Now the individual scenes programmed in
that Chase run sequentially to the beat of the music. The device then switches
to the next selected Chase, if available.
3. Automatic mode
1. Press the button. Turn jog wheel # 1 to select the memory page on[CHASE]
which the desired Chase is stored. Now the LEDs of those number buttons light
up where Chases have already been stored.
2. Press the number button to select the desired chase. You can also[1 – 20]
select multiple chases. Their numbers will be indicated in the display. The
number of the currently active Chase is then. To activate the respec‐ashing
tively next Chase, press the number button of the currently active[1 – 20]
Chase in order to deactivate it.
Operating
DMX Invader 2420 MK II
53
Produktspecifikationer
Varumärke: | Stairville |
Kategori: | Lättnad |
Modell: | DMX Invader 2420 MK II |
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