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1
Important: : If you are playing “Legends of Andor” for the rst time,
you should begin with the Quick-Start Guide and Legend 1. You should
denitely not play Legend 1 with more than four heroes. Use the heroes
from the basic game.
Expansion for 5
-
6 Players
Pages 2
3:
Game with
5
6 heroes
Pages 5
6:
Game variants
Page 4:
Special features of the
new heroes
To play “Legends of Andor” with 5-6 heroes,
start by reading the basic rules on page 2!
e rules on the following pages are not required before the rst game.
You can look up the special features on pages 3 and 4 as the need arises.
Game Materials
Setup
Carefully remove all parts from the six die-cut boards.
Insert the game gures into the matching plastic holders.
Ax 4 adhesive dots to the rear side of each of the two creature tracks in the
marked locations.
8 Hero gures
1 Water spirit
2 Black heralds
1 Drunken troll
1 Brother shield
1 Star
3 Articles (raven, horn, knife)
10 Dice (1 white, 2 orange, 3 gray,
3 brown, 1 large white)
8 Wooden disks in the players’ colors
(2 white, 2 orange, 2 gray, 2 brown)
4 Wooden cubes
(1 white, 1 orange,
1 gray, 1 brown)
12 Plastic holders (2 white, 2 orange
,
1 gray, 2 dark gray, 2 brown,
2 black, 1 red)
8 Adhesive dots
4 Black disks
(= neutral time markers)1 Sunrise token
4 Hero boards (On each board, there is a hero on one
side and a heroine on the other.
)
2 Creature tracks
2
Rules for ve to six players:
e heroes’ colored time markers will not be used. Instead, place the 4
black wooden disks in the sunrise box and use them as neutral time
markers.
Also get the sunrise token ready.
One creature track is used for ve players and the other for six. Choose the appropriate track
for 5 or 6 players and place it on the game board. It will cover up the values that apply to 2-4
players. Example: With ve players, a gor has 4 strength points, while he has 6 strength points
in a six-person game.
e neutral time markers
In a ve- or six-person game, the heroes do not have their own time markers. Instead, they will
use any of the neutral black time markers with each action. one
Move: For each space that a hero enters, advance neutral time marker one hour on the time one
track. You are not allowed to divide the action between multiple time markers. is also applies
to actions that will come up in later Legends: move prince, move shield dwarves, move wolves,
move water spirit.
Fight: e hero advances neutral time marker one hour per battle round. In the next battle one
round, a dierent time marker may be used.
Fighting together: Each hero who takes part in a battle must be able to advance neutral one
time maker one hour per battle round. More than one hero is allowed to move the same time
marker.
Important: When a hero moves into the with a neutral time marker, he overtime hour range
must sacrice willpower points as usual.
Ending the day
In a ve- or six-person game, the hero who wants to end his day no longer has to place his
time marker in the sunrise box (since the heroes no longer have their own time markers).
Instead, he must lay down his game gure to show that he has ended his day. e rst hero to
do this gets the sunrise token with the rooster as a sign that he will be the rst player to start
the next day. When all the game gures have been laid down, all the black time markers will
be placed in the sunrise box. Only once all the symbols in the box have been carried out as
usual may all the heroes set their gures back upright. en the hero with the sunrise token
starts the new day.
More rules: In a ve- or six-person game, always follow the game rules for 4 players:
For the Use the illustration for 4 players (1 shield).shields at the castle:
For setup: Legend 5 example: For 5 or 6 players, the “N” token will be placed on space L of the
Legend track just like it is for 4 players.
For the nal adversary’s strength: Legend 2 example: e skral on the tower has 40 strength
points with 5 or 6 players, just as with 4 players.
For a task: Era of the Star Shield example: In the “castle gate” prince task, 5-6 players must bring
logs having a value of 12 to the castle, just as 4 players would.
Special versions of rules for event cards:
Some event cards have instructions written on them stating that they apply to heroes who are
standing” on certain spaces. Of course, that also refers to heroes whose gures have already
been laid down.
Some event cards only apply to heroes whose time markers have already been placed in the
sunrise box. Since the heroes will not have their own time markers if there are more than four
of them playing, these cards will naturally apply to heroes whose gures are lying down.
Some event cards refer to a specic hero such as the wizard or the warrior. ey never apply to
the new heroes.
When a group of heroes is allowed to spend gold or willpower points to fend o negative
events, always assume the values that would apply to 4 heroes.
Special case for the Secret Sea” event card No. 6: If the event was not fended o, all neutral
time markers are advanced to the h hour because there are no personal time markers for
the heroes. All hero gures that were already laid down will remain lying, however. ey
cannot rejoin the game.
3
You will only need to read the following special notes for individual Legends once you are
playing the Legend to which they apply.
Legend 1:
is Legend is suitable for a game with more than 4 players, since it explains the basic not
rules for 4 heroes. So only the heroes from the basic game should be used, not the new”
heroes. All other Legends can be played with up to 6 players and with the new heroes.
Legend 2:
Legend card A2 places the heroes on the spaces corresponding to their rank. e new heroes
who are taking part in the game should also be placed on spaces in accordance with their rank.
Example: If Fenn, the tracker, is taking part, he will be placed on space 22.
Legend 3:
Fate No. 5, “e Farmers Wedding, will be removed from a game with 5 or 6 players.
Legend card A3 says “Each hero gets a fate card and….” In a ve- or six-person game,
however, only a total of 4 fate cards will be allocated. e two players with highest ranks will
each get one fate card, as will the two players with the lowest ranks. Only these 4 heroes will
have to fulll their fates.
Fate cards 7 and 10 state that a hero has to defeat creatures “alone.” In a ve- or six-person
game, however, they should read: “You must take part in defeating these creatures.
Legend card A3 places the hero gures on spaces in accordance with their rank. e new
heroes who are taking part in the game should also be placed on spaces in accordance with
their rank. Example: If Fenn, the tracker, is taking part, he will be placed on space 22.
Legend 4:
ere are no changes for this Legend.
Legend 5:
ere are no changes for this Legend.
e “Era of the Star Shield” Legend:
(is Legend is contained in the “Star Shield” expansion pack and is not part of the basic game.)
Legend card A2: is reads: “e hero with the lowest/highest/second-highest rank places
his time marker on the rooster in the sunrise box.” Since the heroes in a ve- or six-person
game do not have their own time markers, this hero will instead get the sunrise token as an
indication that he will be the rst player on the rst day.
Gis of the Andori” card: e Hadrian hourglass: e hero using the hourglass can move
any one time marker of his choice 3 spaces back. He is not allowed to divide the spaces
among more than one time marker.
“Witnesses” prince task: Just as with 4 players, in a game with 5 or 6 players the players must
roll the dice for four more parchments and bring them with the other parchments to the Tree
of Songs.
Ken Dorr, the thief: Since he has the battle value of a skral, the creature values for 5-6 players
apply to him as well. at means that he has 8 strength points with 5 players, for example.
e “Wolves are coming” card: e neutral time markers give the heroes somewhat greater
exibility, since they can choose whichever time marker they want for each action.
e “Wolf battle” card: Since a hero can decide for each battle round which time marker to
advance, he has more exibility here as well.
Special notes for Legends 1-5 and “e Era of the Star Shield

Produktspecifikationer

Varumärke: Thames & Kosmos
Kategori: ej kategoriserat
Modell: Legends of Andor: New Heroes

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