Thames & Kosmos Tumult Royale Bruksanvisning
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Tumult Royale
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For 2-4 Players, Ages 10 Years and Up
Learn to play without reading
Animated Tutorial App
Would you prefer to have
the game explained to you
instead of reading the rules?
If so, please download the
free Helper App. The app
also offers an animated timer
that replaces the hourglass.
iOS Android
Game Concept and Objective
You are royals, and you have just one thing in mind: Placing statues of yourselves everywhere across your country to delight
commodities, which you must rob from your subjects in the form of taxes. If too few commodities are leftover for the people
after tax collection, a tumult ensues, and the people punish the greediest royal.
taxes. If you do, the people are well-disposed toward you, and you are not punished for your greed. Bu
you to erect more statues than your opponents?
The player who has placed the most statues at the end of the game wins.
Game Components
• 100 Statues (25 of each of 4 colors)
• 39 Commodity tiles (depicting 1–3 bread, marble, or tool symbols)
• 37 Supporter tokens (25 of value 1, 8 of value 5, and 4 of value 10)
• 10 Region tiles
• 6 Frame pieces
• 4 Castle boards (1 of each of the 4 colors)
• 4 Nobility cards (Rank 1–4; one side masculine, the other feminine)
• 4 Mercy cards
• 1 Tumult spinner (card, rotating arrow, and anchor piece)
• 1 Hourglass
Preparation
•
25 statues castle board and a
places his or her statues on the die-cut tracks of his or her castle board.
mercy card and places it to the left of his or her
castle board, with the side showing “The people show no mercy” facing up.
supporters of
different denominations: 30 in a 2-player game, 20 in a
3-player game, 15 in a 4-player game. and Place your
supporters to the right of your castle board, separate from
each other and visible to all players.
• Only in a 4-player game are all commodity
tiles used. In a 3-player game, remove the
9 black-framed commodity tiles from play; in
a 2-player game, in addition to the 9 black-
framed tiles also remove the 9 gray-framed tiles.
Put the removed tiles back into the box.
• Place the remaining commodity tiles face down — and preferably without
overlapping each other — in the center of the table; they are the “people’s
commodities.”
• Place the remaining supporters to the right of the people’s commodities. This is
the supply of supporters who have not yet declared their allegiance to a royal.
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• Only in a 4-player game are all nobility cards used. In a 3-player game,
remove the fourth-rank card from play; in a 2-player game, also remove the
third-rank card. The king or queen is the highest rank (1), while the earl or
under the table, places them in a stack on the table, and takes the top card.
Afterwards, in a clockwise direction each of the other players takes a nobility
either its masculine or feminine side up between the towers of his or her
castle board. This way, each player starts the game with a randomly assigned nobility rank.
Note:
• Assemble the according to the number of players. In frame
a 2-player game, use only the two large frame pieces; in a
3-player game, add 2 center pieces, and in a 4-player game,
add all 4 center pieces.
• Place the assembled frame next to the people’s
commodities. The frame is not in the center of the table
— the commodities are.
10 region tiles face down. Choose 4 tiles for a
2-player game, 6 for a 3-player game, and 8 for a 4-player
game. Insert half of the chosen region tiles face down
and the other half face up into the frame, as shown. The
remaining region tiles (6 in a 2-player game, 4 in a 3-player
game, and 2 in a 4-player game) are not used for the current game. Put them back into the
box.
• The highest-ranking player (king or queen) receives the (It times hourglass.
approximately 20 seconds.)
• The highest-ranking player places the tumult spinner
next to himself or herself.
Placing the First Statue
lowest-ranking player (in a 4-player game, that would be the player with the fourth-
rank card) He or she takes the statue above number “1” from his or starts the game.
her castle board’s track and places it on any Then the other unoccupied pasture field.
players follow in the order of their ranks. The king thus places the last statue. That way,
each player starts with one statue of his or her color. Important:
each player may only
Sequence of Play
1. Gauge the People’s Sentiment
2. Collect Taxes
3. Resolve Potential Tumults
4. Place Statues
5. Redistribute Ranks
6. Crown the New King
7. Receive the People’s Mercy

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1. Gauge the People’s Sentiment
The king takes the tumult spinner and spins the arrow. The number of the area where the arrow stops indicates the number of
commodities of each type that must remain for the people after the phase in which you collect taxes. For example, if the arrow
stops in the area marked with a “3”, the people demand at least 3 bread, 3 marble, and 3 tools.
2. Collect Taxes
(A) Remove some of the commodity tiles: each player From the people’s commodities in the center of the table, takes any 3
commodity tiles without looking at their values and places them in a face-down stack beside the frame containing the region
tiles. These commodity tiles are not used in this round. The remaining face-down people’s commodities should be placed in
the center of the table. Preferably the tiles should not overlap each other, so that all players can easily reach them.
(B) Robbing commodities: To build statues, you need certain commodities. The required combinations of bread, marble, and
tools are indicated on the left side of the castle board. Before a tax collection phase begins, you should carefully consider which
commodities you want to rob (ahem ... “tax”), and how many of them. The king (or queen) asks his or her opponents whether
approximately 20 seconds), all players simultaneously have the opportunity to bring any number of commodities from the
center of the table (people’s commodities) to their castles. The following rules must be observed:
• Keep one hand under the table at all times. You may use the other hand to view any 1 commodity tile of your choice at a
• When you have viewed 1 tile, you either return it face down to the center of the table or you place it face down on your
castle board. Afterwards, you may view any number of other commodity tiles, always 1 at a time, and either return them
face down or place them on your castle board.
As soon as the hourglass has run out and a player shouts, “Stop,” no new commodity tiles may be picked up. If, at that moment,
you still have a tile in your hand, you either return it or place it face down on your castle board. Afterwards, all commodity tiles
(on the table and on the castle boards) are revealed.
In addition, the following rules apply:
• Once you have placed a commodity tile on your castle board, you may not return it to the center of the table.
• At any given moment, you may only have 1 commodity tile in your hand — that is, you are not allowed to pick up and view
various tiles at the same time.
• Only the commodity tiles on your castle board are safe. All commodity tiles outside your castle board can be viewed and
taken by your opponents.
3. Resolve Potential Tumults
Now you check whether tumults take place. To this end, for each commodity type count the commodities depicted on the
commodity tiles that haven’t been stolen by the players and, therefore, are still in the center of the table. These are the
commodities left for the people. If, for a certain commodity type, the number of commodities depicted on the tiles is equal to
or greater than no tumult the number on the tumult spinner determined by the king at the beginning of the round, ensues
for that commodity type. If the number of commodities of a commodity type is than the determined number on the smaller
tumult spinner, the people are not happy and a ensues for that commodity type. tumult
Resolving a Tumult
If a commodity type is affected by a tumult, each player tallies the commodities depicted on the tiles of this type that he or she
has robbed and placed on his or her castle board.
The greediest player: The player who robbed the most commodities of a certain type is the greediest player. If several players
robbed an equal number of commodities of this type, the higher-ranking player is the greediest player.
The people show mercy: When the greediest player is determined, you may subtract 1 from the number
of commodities for type of commodity you have robbed if your mercy card’s “The people show each
mercy” side is face up.
Produktspecifikationer
Varumärke: | Thames & Kosmos |
Kategori: | ej kategoriserat |
Modell: | Tumult Royale |
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