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Dice Words
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The Refreshingly Fun Word Game
Frequently Asked Questions
Q: I matched the same target letter twice in my word. Do I increase the multiplier?
A: No. The multiplier is the number of target letters matched, not how many times the
target letter is matched.
Q: I used the “?” to match a target letter. Does this count?
A: Yes. If the target letter is matched in the word, it counts — regardless of whether it is an
actual letter or a “?”.
(Note: The only way to match the “J” or “X” target letters in your word is to use the “?”. The only
way to use a “Q” or “Z” in your word is with “?”, which are not present on the ice cube dice.)
Q: Can I still score any points if I did not match any target letters in my word?
A: Yes, but only bonus points, which are added after the target letter multiplier. See the
example for Willy on page 3.
Q: What words are allowed? Can I use slang words?
A: Any words found in a standard dictionary are allowed, except abbreviations, prexes and
sufxes by themselves, and any words that must be capitalized (like proper nouns) or that
use a hyphen or an apostrophe. If there is a disagreement, check a dictionary. If a player
fails to correctly spell an allowed word, they score no points.
© 2025 Thames & Kosmos,
LLC, 89 Ship St., Providence,
RI, 02903 USA
Thames & Kosmos® is a
registered trademark of
Thames & Kosmos, LLC. All
rights reserved.
Distributed in North America
by Thames & Kosmos, LLC.
Providence, RI 02903
Phone: 800-587-2872; Web:
thamesandkosmos.com
Distributed in United Kingdom
by Thames & Kosmos UK LP.
Cranbrook, Kent TN17 3HE
Phone: 01580 713000; Web:
www.thamesandkosmos.co.uk
Made in China.
699500-02-110325
Variant: Sugar Cube
The player with the lowest total score at
the end of each round gets the sugar cube
die added to their drink dice. The player
may use the sugar cube as they would
their regular drink dice. This increases the
chances of matching target letters and
also getting bonus points for ve-, six-,
or seven-letter words. (You may make an
eight-letter word but this scores 25 bonus
points, like a seven-letter word.)
Variant: Optional Rules for
Younger Players
Use any or all of these rules to help level
the playing eld for younger players.
1. Younger players have unlimited rerolls.
2. Younger players get a head start: Upon
the rst ip of the timer, only the younger
players start. When the time is up, ip the
timer again and everyone plays.
3. Younger players ignore the target letters
and instead multiply their word score by
the total number of letters in their word.
4. If younger players are having trouble
making ve-, six-, or seven-letter words,
ip over their drinking straw boards to side
B (the “More Bonus Points!” side) and use
the alternative bonus point allocations
there, which start at three-letter words.
Variant: Rerolling Target Leers
You may choose to add this rule: If,
immediately after the starting player rolls
the ice cube dice, all players agree that
they would prefer new target letters, the
starting player may reroll the ice cube dice.
Out of Score Sheets?
Scan this QR code for score
sheets you can print at home
or to request more.
Teachers and Educators!
Scan this QR code for
educational resources and
lesson plans related to Dice
Words.
Game Objective
Each player has seven dice representing a refreshing drink, which they want to
cool down with ice cubes. To do this, each player must build a word using their
set of drink dice while trying to match as many of the letters on the ice cube
dice as possible. The goal is to build the highest-scoring word that you can each
round. The player with the highest total score at the end of the game wins.
How-to-Play Video
Scan this QR code to
watch a video explaining
how to play this game.
Game Components
14
You will also need: Pens or pencils to keep score
4 Drinking straw boards
4 Drink
cups
1 Ice cube
tray
1 Sand timer
(2 minutes)
1 Score pad (50
score sheets)
1 Fabric
storage
bag
Round Word
Word
Score
Number
of Target
Leers
Matched
Subtotal
Bonus
Points
Round
Score
Total
Score
EXAMPLE
M A ? C H 9 3 27 5 32 32
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Name
Date
X = =
+
Word Score:
Add the points on the letter dice used in your word.
Subtotal: Multiply your word score by the number of target letters in your word.
Bonus Points: ŌĺÄƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝř¶ăúĬĝēăÝúĦĝƚ
ĝÝŀƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝŕŔ¶ăúĬĝēăÝúĦĝƚ
ĝÄĺÄúƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝŖř¶ăúĬĝēăÝúĦĝƚ
Round Score: Add your subtotal and bonus points.
Total Score: ½½ŁăĬĖĖăĬú½ĝ·ăĖÄĦăĦÙÄēĖÄĺÝăĬĝĦăĦ§òĝ·ăĖÄƚ
Scan for more
score sheets:
Score Sheet
For 2-4 players,
Ages 8 and up
Rulebook
33 Dice:
4 Sets of 7 drink dice:
Red: Fruit punch
Purple: Grape soda
Yellow: Lemonade
Brown: Iced coffee
4 Ice cube dice
(blue)
1 Sugar cube
die (white)

Game Setup
1. Each player takes a set of drink dice, the matching
drinking straw board side A drink (with face up), a
cup, score sheet. and a
2. Put the ice cube dice, ice cube tray, sand timerand
in the middle of the table.
3. Choose a starting player by taking turns rolling the same die.
The player who rolls the letter that appears closest to the start
of the alphabet is the starting player.
How to Play
1. The starting player takes the four ice cube dice, rolls them, and
then places them in the with the rolled letters ice cube tray
facing up. These four letters are now called the target letters.
2. The starting player gives everyone a moment to study the
target letters, then yells “Go!” and ips over the timer.
3. Simultaneously, each player begins by rolling all of their drink
dice, drink cup using their as a tumbler.
4. Each player then uses their rolled letters to spell a word,
attempting to make the highest-value longest and word
possible that also contains letters that match as many of the
target letters as possible. scoring key scoring See the and
examples on the next page.
5. The “?” can be used as any letter in the alphabet. If it is used as a
letter that is the same as one of the target letters, this counts as
a matched target letter.
6. Players may reroll two times. all or some of their dice up to
7. When the time is up, each player places their word on their
drinking straw board. scoring key Each player uses the and
their score sheet round score. to calculate their Go around the
table and share your word and score with each other.
8. Play proceeds clockwise. The player to the left of the starting
player becomes the new starting player and begins a new round
at step 1. Play continues for the number of rounds as follows:
5 rounds (about 20 minutes)Short game:
Medium game: 10 rounds (about 40 minutes)
Long game: 15 rounds (about 60 minutes)
Decide on the game duration before starting. The player
with the at the end of the chosen number of highest score
rounds is the winner!
Scoring Key
Word Score: Add up the points on the letter dice used in your word.
Subtotal: Multiply your word score by the number of target letters in
your word. Note: If you did not match any target letters in
your word, your subtotal is zero!
Bonus Points: A ve-letter word scores 5 bonus points.
A six-letter word scores 10 bonus points.
A seven-letter word scores 25 bonus points.
Round Score: Add your bonus points to your subtotal.
Total Score: Add your round score to the previous total score.
32
Round Word Word
Score
Number
of Target
Leers
Matched
Subtotal Bonus
Points Round
Score
Total
Score
EXAMPLE
M A ? C H 9 3 27 5 32 32
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Name
Date
X = =
+
Word Score:
Add the points on the letter dice used in your word.
Subtotal:
Multiply your word score by the number of target letters in your word.
Bonus Points:
ŌĺÄƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝř¶ăúĬĝēăÝúĦĝƚ
ĝÝŀƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝŕŔ¶ăúĬĝēăÝúĦĝƚ
ĝÄĺÄúƪòÄĦĦÄĖĻă˽ĝ·ăĖÄĝŖř¶ăúĬĝēăÝúĦĝƚ
und Score:
Add your subtotal and bonus points.
al Score:
½½ŁăĬĖĖăĬú½ĝ·ăĖÄĦăĦÙÄēĖÄĺÝăĬĝĦăĦ§òĝ·ăĖÄƚ
Scan for more
score sheets:
Score Sheet
GO!
x2
Scoring Examples
For this example, the target letters are
Charlie spelled
The points on the letters in this word
are 2, 1, and 2, for a word score of 5
points. Three of the target letters
are matched in this word; 5 x 3 = 15.
No bonus points are earned because
the word has fewer than 5 letters.
Charlie’s round score is 15.
Aurora spelled
The “?” can be used as any letter, but
is worth zero points in the word score.
In this example, the “?” is used as an
“C” to spell the word “MATCH”, and
therefore it matches one of the target
letters in this round. The points on the
letters in this word are 3, 1, 1, 0, and 2,
for a word score of 7 points. Three of
the target letters are matched in this
word; 7 x 3 = 21. For a 5-letter word,
Aurora earns 5 bonus points. Her
round score is 26.
Willy spelled
Unfortunately, Willy did not roll any
of the letters needed to match the
target letters, so instead p2-he focused
on making the longest word possible.
The points on the letters in this word
are 1, 3, 3, 3, 2, and 1, for a word score
of 13 points. None of the target letters
are matched in this word; 13 x 0 = 0.
However, for a 6-letter word, Willy
earns 10 bonus points. His round
score is 10.
Addy spelled
Addy is a third grader competing
against her parents and an older
sibling, and the Optional Rule #3 for
Younger Players is in effect for this
game. The points on the letters in the
word are 1, 2, 1, and 3, for a word score
of 7 points. Due to the optional rule,
the target letters are ignored, but the
word is 4 letters long, so 7 x 4 = 28. No
bonus points are earned because the
word has fewer than 5 letters. Addy’s
round score is 28.
Produktspecifikationer
Varumärke: | Thames & Kosmos |
Kategori: | ej kategoriserat |
Modell: | Dice Words |
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