Thames & Kosmos Ubongo 3D Bruksanvisning

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GaMe oVeRvIeW
Each player receives one set of 8 puzzle pieces. At the beginning of each round, each
player also receives a new puzzle board. The task to be completed on each puzzle board
is determined by rolling the die; immediately afterward, the hourglass is turned over. All
players simultaneously try to place a predetermined set of three-dimensional puzzle pieces
on the light-coloured placement area of their puzzle boards in such a way that the area is
completely covered on two levels.
Any player who completes their task, before the hourglass runs out, shouts “Ubongo!” and
takes a gem from the bag - the two fastest players also receive a bonus gem.
The winner is the person with the most valuable gem collection after 9 rounds.
GaMe CoMpOnEnTs
72 Puzzle boards with 671 tasks
4 x 8 Puzzle pieces
58 Gems
19 Sapphires (blue)
19 Amber (brown)
10 Rubies (red)
10 Emeralds (green)
1 Cloth bag
1 Die
1 Hourglass
Before your first game, put all of the gems into the cloth bag.
BeFoRe eAcH gAmE
-> Each player receives a set of
8 puzzle pieces, one of each
shape. In a game of fewer than
four players, put the puzzle
pieces that are not needed
back into the box.
-> Decide which boards you want to play
with. There are 4 different difficulty levels:
Level 1 - Green, Level 2 - Yellow, Level 3 - Orange, Level 4 - Red
You can all play the same difficulty level or with different difficulty levels. We
recommend that younger children start to play level 1 and adults level 2, 3 or 4
(depending on ability).
This is a really simple way of ensuring that everyone has an equal chance.
-> Each player receives 9 puzzle boards of their chosen difficulty level. Turn all puzzle
boards so that the side you want to play with faces down and place them as a stack in
front of you, so that the tasks you will complete must initially be concealed. Place the
boards that you don’t need back into the box.
-> Take 9 sapphires (blue) and 9 ambers (brown) from the bag of gems. Make two rows
out of these 18 gems in the centre of the table – one row with the 9 sapphires and one
row with the 9 ambers.
These 2 x 9 gems are the gem display and are simultaneously used to count the
rounds. The gems have different values:
Red = 4 points, Blue = 3 points, Green = 2 points, Brown = 1 point
-> Place the hourglass and the die on the table.
Placement
area
Board
number
Difficulty
level
Task
number
Puzzle pieces
required
Set of puzzle pieces
for one player:
2 1
1
2
4
6
3
5
2 1
1
2
4
6
3
5
1 33
1
3
5
2
4
6
1 33
1
3
5
2
4
6
2 1
1
2
4
6
3
5
2 1
1
2
4
6
3
5
3 20
1
3
5
2
4
6
3 20
1
3
5
2
4
6
4 10
1
3
5
2
4
6
4 10
1
3
5
2
4
6
3 9
1
3
5
2
4
6
3 9
1
3
5
2
4
6
1 1
1
4
3
6
2
5
1 1
1
4
3
6
2
5
4 1
1
3
5
2
4
6
4 1
1
3
5
2
4
6
t
2 1
1
2
4
6
3
5
Level 1
28
1
4
3
6
2
5
Level 1
28
1
4
3
6
2
5
Level 4
27
1
3
5
2
4
6
Level 4
27
1
3
5
2
4
6
3 32
1
2
4
6
3
5
3 32
1
2
4
6
3
5
FoR 1-4 pLaYeRs, aGeS 8 aNd uP
GrZeGoRz ReJcHtMaN
GaMe rUlEs
The game lasts nine rounds.
Round Sequence
-> Each player takes the top board from their stack. Turn your puzzle board over so that
your chosen level is visible.
-> The youngest person now rolls the die. The number rolled indicates which task on
their boards the players must complete as fast as possible.
Note: On some boards, several numbers are assigned to the same task.
-> A different player then turns the hourglass over.
-> Each player now attempts to solve their task. As soon as you have found the required
puzzle pieces, the puzzle pieces must fit exactly within the black outline on no more
than two levels and no overhanging pieces.
-> As soon as one of the players has managed to solve their task, they shout “Ubongo!”.
-> The others continue to try to solve their task until the hourglass runs out.
-> As soon as a player notices that the hourglass has run out, they shout “stop”. All
players must immediately stop.
Second-Chance Round
If the hourglass has run out and no one has completed their task then a second chance
round takes place. Flip the hourglass again and continue trying to cover your placement
area.
If the previous situation repeats - i.e., nobody can cover their placement area before the
hourglass runs out again - the round comes to an end.
Rewards
Each player who completes their task receives a reward:
. The fastest player to fit the puzzle pieces exactly into their
placement area and shout “Ubongo!” takes one blue sapphire
from the gem display. In addition, they randomly take one
gem from the bag.
. The second fastest player receives one brown amber from the
gem display. In addition, they randomly take one gem from
the bag.
. The third fastest player randomly takes one gem from the bag.
. The fourth fastest player randomly takes one gem from the bag.
Any players who fail to complete the task before the hourglass runs out, do not collect a
gem on this round.
End of the Round
The gem display comprising nine sapphires and nine ambers also serves as a round
counter.
At the end of each round, the rows must contain exactly one blue sapphire and one
brown amber fewer than when the round started.
However, it may happen that only one or none of the players completes his or her task
before the hourglass runs out, in which case the number of gems on the track must be
reduced accordingly at the end of the round.
If only one player was able to fit the puzzle pieces exactly onto his or her placement area,
the brown amber representing this round must be removed and tossed into the bag.
If none of the players were able to complete the task, both the blue sapphire and the
brown amber representing this round are removed and tossed into the bag.
At the end of the round, place all puzzle boards used in this round back in the box.
New Round
Everyone takes a new puzzle board from their stack.
The players take turns rolling the die and flipping the hourglass at the start of each
round. The die is rolled and the hourglass is flipped by the players to the left of those
who rolled and flipped in the previous round.
eNd oF gAmE
The game ends after nine rounds – i.e. when there are no more gems left in the display.
Everyone now adds up the values of their gems collected. The gems have different
values:
Red =  points, Blue =  points, Green =  points, Brown =  point
The player with the most points wins the game.
If various players tie for the highest score, a “playoff” takes place. Each tying player takes
a puzzle board. One of the players rolls the die. The hourglass is not used. The first player
to complete the task wins the whole game!
Example:
One player has 1 red ruby, 1 blue sapphire,
3 green emeralds and 3 brown amber, at the
end of the game. Therefore the player has
1x4 + 1x3 + 3x2 + 3x1 = 16 points.
sOlO vArIaNt
If you want to play Ubongo by yourself, you need a clock or stopwatch. Try to complete
as many tasks as possible within five (or , or ) minutes.
Another solo variant consists of measuring the time you need to complete five (or 10, or
20) tasks. If you get stuck in your task, you can put it aside and draw a new puzzle board.
Write your results down and try to establish a new record each time you play.
Game Designer:
Grzegorz Rejchtman, born in 1970 in Poland, lives in Monaco.
A computer science and economics graduate, he prefers games
that are fast to learn, communicative, and fun. He has published
many games in Scandinavia and worldwide. Grzegorz Rejchtman
and KOSMOS thank all of the play-testers and all the people who
reviewed the game rules.
Art:
Bernd Wagenfeld, Karl Homes,
Nicolas Neubauer
Graphics: Sensit Communication, sensit.de
Editing: Ralph Querfurth
© 2019 Franckh-Kosmos
Verlags-GmbH & Co. KG Pfizerstraße 5–7,
Stuttgart, Germany
kosmos.de
All rights reserved. MADE IN GERMANY.
Part No. 694258
© 2020 Thames & Kosmos UK LP
20 Stone Street, Cranbrook, Kent TH17 3HE, UK
01580 713000 www.thamesandkosmos.co.uk
© Thames & Kosmos LLC
89 Ship Street, Providence, Rhode Island 02903, USA
1-800-587-2872 www.thamesandkosmos.com
694258-AN-02102020-GB
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Produktspecifikationer

Varumärke: Thames & Kosmos
Kategori: ej kategoriserat
Modell: Ubongo 3D

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